![]() Confederations over vast distances tend to make the player weaker as your (potential) enemies grow with the increase in cities you get, and operating more armies becomes more costly than the increase in resource due to supply lines (esp on higher difficulties).Ĭonfeds make the player stronger when you're confederating defensible provinces close to your existing territory adjacent to few new potential enemies. I get where you're coming from, but it doesn't match what we know about the game. Combine these changes with more achievements and missions, and suddenly the game gets loads more replay valuable and a much more interesting mid-late game in a manner comparable to the best bits of WH:II. Perhaps now that vassals are mostly fixed, vassalisation with a huge bonus to diplo confederation will be a better option in some cases, but I don't have a strong opinion about this.Īll of the mechanics to allow all of this to happen are already there and just need CA to change various variables. The price would be risking war and not getting the LL, or having a much larger domestic penalty to PO and finances in the event of an unwilling confed.Įxisting a-typical confed mechanics like the Greenskins, Empire, Norsca, and Kislev could be kept or tweaked. If this diplomatic penalty was tuned down, players could be tempted to use the threat option for intransigent LLs who refuse to confederate. ![]() Threats are rarely used in the game, as the diplomatic penalties are currently too high - apparently demanding money/confederation is dishonourable, but starting a war isn't. Ikit and Skrolk) could be resolved with very high penalties to consensual confeds between these hostile lords while making confeds by threats viable. Perhaps Settra shouldn't be able to confederate Arkhan, but Arkhan might be able to corrupt Settra - IDK. For lore reasons there will be exceptions, but we can have more than what we have now. Likewise, most of the remaining confed blocks should be removed. The campaign I enjoyed the most in Warhammer III so far was an Imrik campaign, precisely because I was able to confederate Caledor and then juggle my resources and attention between an offensive campaign in the Badlands and a defensive one in Ulthuan.Ĭonfederations also seem to be more difficult than they were in WHII and could probably be made slightly easier to make confederations more viable and induce some gentle blobbing among the AI to scale up the challenge towards the end of the game. If you decide as Tyrion to confederate Teclis, and then Imrik becomes confederateable, you have to make a choice - can you afford a three-front war? Or will you confederate and try to evac Imrik and use him elsewhere? Or can you just not afford the PO penalties confederation requires?Įach of these choices implies very different approaches to the campaign that are emergent from the gameplay but ultimately lie within the control of the player. The result would be that the early-mid game would be shaped by how these other campaigns develop, and how you choose to respond to them. If the game reflected this, then the player could monitor how these other LLs are doing and then confederate them before they get wiped out by their local opponents. ![]() the Dark Elves would know Lokhir was in Cathay, or for the Empire to know Volkmar was in the Southlands and Wulfheart in Lustria. It's not unreasonable to assume that e.g. Whereas on ME most of your race's LLs are nearby, in IE it is much harder to confederate factions that are worth confederating simply because it is harder to establish relations in the first place. The reason for them is that the new, massive IE map plus the dispersal of LLs across that huge map means that confederating LLs is now much more difficult than it was previously. The effect of these changes would be to turn confederations into one of the key choices players make that determine the pacing, geography, and opponents of their campaign. ![]() Reduce the diplomatic penalties from threatening, but dramatically increase the domestic/PO penalties from threat'd confederations Make confederations easier (not easy) and permit most of the remaining disallowed confederations (e.g. a proper siege rework) would require an enormous amount of work from CA, but Confederations can be largely fixed with a few small changes for big improvements in replayability and sustaining interest into the mid/late game.Īt game start, give every faction diplomatic relations with every other LL of that race, at least for the player Collecting LLs and putting them to work on your team is fun as they're strong and have so much personality. Watching one of Legend's latest videos made me realise that a big part of why Warhammer III isn't clicking for me as Warhammer II is that confederations are much rarer and more difficult in IE.
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